//K.Thanapat
float x =0;
float y =0;
float s =0;
int UPcolor;
int D_color;
int text_color;
int blood_y =100;
void setup(){
size(500 ,500);
frameRate(100);
}
void draw(){
background(37 ,37 ,37);
int blood_num = 10;
int blood_x = 0;
int count= 0;
blood_y = (blood_y+5)%height;
if(keyPressed){
if(key=='b'){
UPcolor = 0;
D_color = 255;
text_color = 123;
}
else if(key=='w'){
UPcolor = 68;
D_color = 180;
text_color = 0;
}
}
draw_blood(blood_num ,blood_x ,blood_y ,count);
draw_maskUP(UPcolor); //ประกาศฟังก์ชัน
draw_maskD(D_color); //ประกาศฟังก์ชัน
draw_text(text_color); //ประกาศฟังก์ชัน
}
void draw_maskUP(int UPcolor){
fill(UPcolor);
beginShape();
vertex(0+x-s ,89+y-s);
vertex(48+x-s ,106+y-s);
vertex(92+x-s ,123+y-s);
vertex(116+x-s ,129+y-s);
vertex(133+x-s ,133+y-s);
vertex(143+x-s ,136+y-s);
vertex(186+x-s ,140+y-s);
vertex(186+x-s ,140+y-s);
vertex(286+x+s ,98+y-s);
vertex(390+x+s ,98+y-s);
vertex(479+x+s ,140+y-s);
vertex(500+x+s ,139+y-s);
vertex(500+x+s ,0+y-s);
vertex(0+x-s ,0+y-s);
vertex(0+x-s ,89+y-s);
endShape();
}
void draw_maskD(int D_color){
fill(D_color);
beginShape();
vertex(0+x-s ,92+y-s);
vertex(25+x-s ,105+y-s);
vertex(51+x-s ,118+y-s);
vertex(74+x-s ,130+y-s);
vertex(103+x-s ,138+y-s);
vertex(144+x-s ,147+y-s);
vertex(179+x-s ,152+y-s);
vertex(192+x-s ,149+y-s);
vertex(283+x+s ,108+y-s);
vertex(308+x+s ,110+y-s);
vertex(248+x-s ,158+y-s);
vertex(229+x-s ,167+y-s);
vertex(219+x-s ,170+y-s);
vertex(207+x-s ,172+y-s);
vertex(198+x-s ,172+y-s);
vertex(217+x-s ,241+y-s);
vertex(187+x-s ,173+y-s);
vertex(163+x-s ,170+y-s);
vertex(143+x-s ,166+y-s);
vertex(42+x-s ,131+y-s);
vertex(40+x-s ,116+y-s);
vertex(22+x-s ,114+y-s);
vertex(22+x-s ,142+y-s);
vertex(32+x-s ,158+y-s);
vertex(42+x-s ,171+y-s);
vertex(40+x-s ,116+y-s);
vertex(22+x-s ,114+y-s);
vertex(32+x-s ,158+y-s);
vertex(42+x-s ,171+y-s);
vertex(58+x-s ,181+y-s);
vertex(64+x-s ,184+y-s);
vertex(117+x-s ,201+y-s);
vertex(143+x-s ,212+y-s);
vertex(164+x-s ,227+y-s);
vertex(178+x-s ,238+y-s);
vertex(189+x-s ,258+y+s);
vertex(191+x-s ,271+y+s);
vertex(206+x-s ,270+y+s);
vertex(215+x-s ,274+y+s);
vertex(229+x-s ,269+y+s);
vertex(237+x-s ,268+y+s);
vertex(254+x+s ,276+y+s);
vertex(270+x+s ,274+y+s);
vertex(279+x+s ,279+y+s);
vertex(285+x+s ,295+y+s);
vertex(328+x+s ,296+y+s);
vertex(330+x+s ,242+y-s);
vertex(326+x+s ,236+y-s);
vertex(318+x+s ,243+y-s);
vertex(294+x+s ,245+y-s);
vertex(277+x+s ,238+y-s);
vertex(264+x+s ,232+y-s);
vertex(258+x+s ,224+y-s);
vertex(258+x+s ,205+y-s);
vertex(266+x+s ,192+y-s);
vertex(272+x+s ,191+y-s);
vertex(288+x+s ,193+y-s);
vertex(297+x+s ,179+y-s);
vertex(312+x+s ,176+y-s);
vertex(338+x+s ,180+y-s);
vertex(355+x+s ,176+y-s);
vertex(362+x+s ,177+y-s);
vertex(381+x+s ,189+y-s);
vertex(394+x+s ,187+y-s);
vertex(410+x+s ,198+y-s);
vertex(413+x+s ,220+y-s);
vertex(400+x+s ,239+y-s);
vertex(393+x+s ,245+y-s);
vertex(282+x+s ,246+y-s);
vertex(370+x+s ,244+y-s);
vertex(341+x+s ,234+y-s);
vertex(339+x+s ,292+y+s);
vertex(377+x+s ,291+y+s);
vertex(381+x+s ,281+y+s);
vertex(391+x+s ,274+y+s);
vertex(401+x+s ,274+y+s);
vertex(407+x+s ,275+y+s);
vertex(419+x+s ,263+y+s);
vertex(428+x+s ,262+y+s);
vertex(442+x+s ,268+y+s);
vertex(466+x+s ,267+y+s);
vertex(468+x+s ,250+y);
vertex(500+x+s ,226+y-s);
vertex(500+x+s ,167+y-s);
vertex(486+x+s ,168+y-s);
vertex(449+x+s ,252+y+s);
vertex(470+x+s ,172+y-s);
vertex(461+x+s ,168+y-s);
vertex(361+x+s ,121+y-s);
vertex(361+x+s ,115+y-s);
vertex(385+x+s ,107+y-s);
vertex(482+x+s ,151+y-s);
vertex(500+x+s ,150+y-s);
vertex(500+x+s ,139+y-s);
vertex(479+x+s ,140+y-s);
vertex(390+x+s ,98+y-s);
vertex(286+x+s ,98+y-s);
vertex(186+x-s ,140+y-s);
vertex(186+x-s ,140+y-s);
vertex(143+x-s ,136+y-s);
vertex(133+x-s ,133+y-s);
vertex(116+x-s ,129+y-s);
vertex(92+x-s ,123+y-s);
vertex(48+x-s ,106+y-s);
vertex(0+x-s ,89+y-s);
vertex(0+x-s ,92+y-s);
endShape();
}
void draw_text(int text_color){
fill(text_color);
textSize(50+s);
text("EDGE" ,200+x ,400+y+s);
text("OF" ,230+x ,440+y+s);
text("TOMORROW" ,110+x ,480+y+s);
}
void draw_blood(int blood_num ,int blood_x ,int blood_y ,int count){
while(count<=blood_num){
fill(255,0,0);
ellipse(blood_x+50*count ,blood_y+50*count ,10 ,10);
count++;
}
}
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